Jump to ContentJump to Main Navigation

You are looking at 1-7 of 7 items for:

  • Game Studies x
Clear All

View:

Augmented LearningResearch and Design of Mobile Educational Games

Augmented Learning: Research and Design of Mobile Educational Games

Eric Klopfer

Published in print:
2008
Published Online:
August 2013
ISBN:
9780262113151
eISBN:
9780262277297
Item type:
book
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262113151.001.0001
Subject:
Computer Science, Game Studies

New technology has brought with it new tools for learning, and research has shown that the educational potential of video games resonates with scholars, teachers, and students alike. This book ... More

The Ethics of Computer Games

The Ethics of Computer Games

Miguel Sicart

Published in print:
2009
Published Online:
August 2013
ISBN:
9780262012652
eISBN:
9780262255134
Item type:
book
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262012652.001.0001
Subject:
Computer Science, Game Studies

Despite the emergence of computer games as a dominant cultural industry (and the accompanying emergence of computer games as the subject of scholarly research), we know little or nothing about the ... More

Gameworld Interfaces

Gameworld Interfaces

Kristine Jørgensen

Published in print:
2013
Published Online:
May 2014
ISBN:
9780262026864
eISBN:
9780262319065
Item type:
book
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262026864.001.0001
Subject:
Computer Science, Game Studies

Digital games tend to follow one of two trends when presenting game information to the player. The game may present game information in a naturalistic way as part of the imaginary universe presented ... More

Korea's Online Gaming Empire

Korea's Online Gaming Empire

Dal Yong Jin

Published in print:
2010
Published Online:
August 2013
ISBN:
9780262014762
eISBN:
9780262289511
Item type:
book
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262014762.001.0001
Subject:
Computer Science, Game Studies

In South Korea, online gaming is a cultural phenomenon. Games are broadcast on television, professional gamers are celebrities, and youth culture is often identified with online gaming. Uniquely in ... More

The Machinima Reader

The Machinima Reader

Henry Lowood and Michael Nitsche (eds)

Published in print:
2011
Published Online:
August 2013
ISBN:
9780262015332
eISBN:
9780262295369
Item type:
book
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262015332.001.0001
Subject:
Computer Science, Game Studies

Over the last decade, machinima—the use of computer game engines to create movies—has emerged as a vibrant area in digital culture. Machinima as a filmmaking tool grew from the bottom up, driven by ... More

Video Game SpacesImage, Play, and Structure in 3D Worlds

Video Game Spaces: Image, Play, and Structure in 3D Worlds

Michael Nitsche

Published in print:
2008
Published Online:
August 2013
ISBN:
9780262141017
eISBN:
9780262255110
Item type:
book
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262141017.001.0001
Subject:
Computer Science, Game Studies

The move to 3D graphics represents a dramatic artistic and technical development in the history of video games that suggests an overall transformation of games as media. The experience of space has ... More

Video Games Around the World

Video Games Around the World

Mark J. P. Wolf (ed.)

Published in print:
2015
Published Online:
January 2016
ISBN:
9780262527163
eISBN:
9780262328487
Item type:
book
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262527163.001.0001
Subject:
Computer Science, Game Studies

Video games have become a global industry, and their history spans dozens of national industries, where foreign imports compete with domestic productions, legitimate industry contends with piracy, ... More

View: